For game providers
PlayerPal lets the rounds your games already settle earn Points for linked players, and gives your studio analytics on how those players play, without handling personal data or sitting in the game loop. You report facts about settled rounds; PlayerPal does the loyalty calculation.
The labels mean: Available (built and tested in the platform), In development (being built; behaviour may change) and Planned (designed, not built yet).
What you get
| Capability | What it means for you | Status |
|---|---|---|
| Activity from game rounds | Settled rounds sent in batches earn Points for linked players | Available |
| Studio analytics | Rounds, bets, wins and share of turnover for the players reached through your integrations | Available |
| Cohort analytics | Distinct-Account counts across all your integrations, with small groups suppressed | Available |
| KPI API and comparisons | Own KPIs, anonymous comparison with the network, and peer benchmarks among providers | Available |
| PlayerPal widget | A PlayerPal panel you can show inside your game experience | In development |
| Provider launch sessions | A pattern for receiving launch context from the operator safely | In development · demo |
| Provider portal | Browser workspace for your studio analytics | In development · demo |
Aliases scoped to one casino
AvailableA provider works with many operators, so PlayerPal gives you a separate Alias
(pp_plr_prv_…) for each provider-operator integration. The same player at
two casinos reaches you as two unrelated Aliases. You cannot join a player
across casinos through PlayerPal, and no other party can join your Aliases
with theirs.
- Aliases are random and contain no personal data, account IDs or timestamps.
- Your integration, not a field in the payload, decides which casino an event belongs to.
- An Alias issued to someone else gets the same response as one that does not exist.
Off the game path
AvailablePlayerPal is never called at launch, bet or settlement. The operator places your provider Alias in its existing launch payload. Your backend writes eligible rounds to its own outbox and sends them to PlayerPal in batches after settlement, retrying until they are accepted. If PlayerPal is unavailable, games keep running and winnings are paid as normal.
Launch sessions and the widget
The operator creates a short-lived launch session through your own backend; PlayerPal is not involved. Launch context is passed in a single-use request body, never in the game URL. Your page receives only your integration's Alias and a coarse connection status. Points balances, the ledger and the player's private PlayerPal ID stay on PlayerPal surfaces.
You load the PlayerPal widget as an exact, versioned build from PlayerPal, checked with Subresource Integrity. You do not rebuild or redistribute it, and a widget failure never blocks play.
| Part | Status |
|---|---|
| Versioned widget builds served with integrity hashes | Available |
| Launch session pattern | In development · demo |
| Provider-led linking from inside your experience | Available |
Studio and cohort analytics
AvailableStudio analytics count distinct Accounts across all of your integrations, so a player who plays your games at two casinos is counted once. Windows with fewer Accounts than the minimum are suppressed. You can also look up figures for a single Alias that was issued to you; the response contains numbers only, such as rounds and turnover with you and elsewhere.
The KPI API adds your own KPIs, a comparison with the rest of the network and benchmarks against other providers, all behind the same anonymity rules. See Privacy thresholds.
Integration status
| Part | Status |
|---|---|
| Activity batches and large uploads, idempotent | Available |
| Per-partner credentials for activity batches | In development |
| Daily game and catalogue facts through fact ingest | Available |
| Studio analytics and KPI API with OAuth or signed requests | Available |
Related
Batch settled rounds and handle retries.
GuideWidgetLoad the PlayerPal widget in your game experience.
GuideAvailabilityWhy play never waits for PlayerPal.
GuideKPI APIStudio KPIs, comparisons and benchmarks.
GuideFact ingestDaily game and catalogue facts.
TrustPrivacyWhat PlayerPal holds and who can see it.